tags: - cocubes - aon - gamified-assessment
Gamified Assessment Playbook
Your listed skills—complex planning, working memory, deductive reasoning and numeracy—match Aon game-based assessment families. The screen design may vary by employer, but the underlying ability is stable.
Treat it as a measured test, not entertainment
- Read every tutorial fully; instruction screens commonly let you learn the interaction before scoring.
- Accuracy comes before speed in the first few tasks.
- Do not randomly click to "get through" a difficult level.
- Reset mentally between games; a weak start in one game does not change the next.
- Sit comfortably, use a reliable mouse/trackpad, and remove distractions.
Likely game-to-skill map
| Listed skill | Aon-style game family | Core method |
|---|---|---|
| Complex planning | motionChallenge | plan path before moving |
| Working memory | gridChallenge | encode positions/order compactly |
| Deductive reasoning | switchChallenge | use constraints and feedback systematically |
| Numeracy | digitChallenge | accurate mental arithmetic and number sense |
Official Aon guidance describes these as speeded ability tasks; published per-game timings may be shorter than the overall module time. Your test interface and instructions override any generic timing.
The best two-day game practice
Day 1: 10 minutes each on path planning and mental arithmetic.
Day 2: 10 minutes each on memory encoding and logic/deduction, then one calm combined run.
Do not overtrain until exhausted. The main benefit is understanding the task and maintaining calm, not memorising a fixed puzzle.
Links
- [[06_Gamified_Assessment/Motion_Challenge|Complex planning / Motion challenge]]
- [[06_Gamified_Assessment/Grid_Challenge|Working memory / Grid challenge]]
- [[06_Gamified_Assessment/Switch_and_Digit|Deductive reasoning and numeracy]]
- [[06_Gamified_Assessment/Daily_Game_Drill|Daily drill]]
[[00_Start_Here/Dashboard|Back to dashboard]]